
- JOHN CARMACK GAMEBRYO ENGINE UPGRADE
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So the Gamebryo might be better suited to Fallout because it already has all of the post-apocalyptic assets for it and it might take some time to convert those assets to the superiority of the Creation Engine, especially the weather and the dust-storms and all, this would be harder if it took place in Philadelphia, the obvious setting.
JOHN CARMACK GAMEBRYO ENGINE CODE
So far, id has not developed an engine suitable for large-scale games like Elder Scrolls or Fallout.Now, the Creation Engine was created from the code of the Gamebryo Engine, so that is the engine the developers would likely choose, but Fallout has shown familiarity to the Gamebryo and might be unjust to the Creation Engine because lets face it, plants do not go well with Fallout, dragons do not mix with geckos.
JOHN CARMACK GAMEBRYO ENGINE SOFTWARE
Also, I'd hazard a guess and say they bought id Software for their IPs and potential revenue, not for their technology.

JOHN CARMACK GAMEBRYO ENGINE LICENSE
I also don't think they want to license another game engine at this point either, but you should keep in mind that Gamebryo wasn't theirs. They received quite a few nasty words for this after launch, considering what they promised.
JOHN CARMACK GAMEBRYO ENGINE UPGRADE
Sourceįallout 4 is almost certainly still using the Skyrim Engine though (with minor tweaks), we likely won't see a major engine upgrade until Elder Scrolls VI.Ĭreation Kit is most certainly an evolution of Gamebryo, considering bugs and other quirks from Oblivion, Fallout 3 and Fallout: NV were still present in Skyrim. Of course that went badly for them when he jumped shipped to go work on VR at Oculus (I believe there is a lawsuit involved now) so they went out and got the CryEngine lead developer Tiago Sousa to jump ship. I think that's part of why they bought id Software as well to get the engine development skills of John Carmack. I really don't think they want to license an engine from anyone anymore preferring instead to build their own. Just as a point of fact Oblivion and Fallout 3 used Gamebryo but Skyrim used their own internally developed "Creation Engine" which is almost certainly what Fallout 4 uses. It's going to be great, no matter how ugly. In any case, I'm so excited and I can't wait. Pretty sure the developers would do (even more) amazing things with the Fallout and Elder Scrolls franchises if they didn't have corporate and marketing douchebags on top telling them to cut costs. I do prioritise that over a "superior" game engine, but then again, I'm pretty sure one does not exclude the other. The saving point is that Fallout 4 will be moddable and scriptable. I'm not saying Bethesda should license it, but it's definitely possible to get more out of a game engine than what they're doing with Gamebryo. It runs at 125 FPS on average on my machine, and the worlds are massive with huge amounts of intractable items. I'm currently playing a game called ArcheAge which is indeed built on CryEngine 3.

JOHN CARMACK GAMEBRYO ENGINE MODS
That's why there are so many thousand gigabytes of mods for Fallout and Elder Scrolls to make the games look and behave better. And yet I must agree with you too, because graphics does increase immersion and makes the world more believable which does enhance gameplay (greatly). I agree fully with the people who say that gameplay should come first, and that graphics isn't the most important aspect of the game. There really isn't any excuse for the terrible graphics seen in the trailer. The engine is able to be licensed and has been used for MMOs, so scales to large environments. That means developers have had time to analyse it and incorporate techniques into their development. It's worth pointing out that Crysis 3 was released two years ago. I'm not exaggerating when I say it's PS3 / X360 era graphics. I've seen free mods with better graphics. The blue suit at the end is basically just a solid colour with very little texture detail. The rocks are all extremely low polygon and the character models barely have any detail whatsoever. If you look at the road at the end of the Fallout 4 trailer the grass is all 2D sprites with flat intersections where they join the ground. Obviously the colour palette is different but in terms of fidelity it's a good comparison. Compare it to a modern game like Far Cry 4 or The Witcher 3 and it looks terrible.Īs for Crysis 3, that's a good example of how an overgrown world should look. The shadow draw distance is also poor, with shadows appearing at their end and streaming in (see 2:04 and look at the chimneys on the rooftops).

The shadows are all very low resolution and imprecise. It looks like RAGE, where all the lighting is pre-baked. Even Chernobyl has lush greenery.Īctually, I think the lighting is one of the worst aspects. I kinda hoped for more of a Crysis 3 look where nature has started to reclaim all the old destroyed buildings. No TressFX on the dog eh? Personally I'm not that impressed visually, likely I'm spoiled but the textures look dated and nothing too exciting to look at but at least the lighting is decent.
